//------------------------------------------------------------------------------ 
#include "shapes3.inc"                                                        
//------------------------------------------------------------------------------
object{ Round_Cylinder_Tube( <-1,-0.2,-0.2>, // starting point
                             <1.0,0.9,-0.3>, // end point
                             0.95, // major radius
                             0.12, // minor radius (borders)
                             0, //  1 = filled; 0 = open tube#
                             1 // 0 = union, 1 = merge for transparent materials 
                           ) //-------------------------------------------------
        texture{ pigment{ color rgbt<1 ,1,1,0.0>} 
              // normal { bumps 0.5 scale 0.005 } 
                 finish { phong 1}                               
               } // end texture
        scale <1,1,1> 
        rotate<0,0,0> 
        translate<0,0,0>
      } // end of object ------------------------------------------------------- 
//------------------------------------------------------------------------------
