Contact
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Matthew Netsch [GitHub]mnetsch
Other Extension Metadata
- Last Modified Date
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2026-01-28
- Interactions and External Dependencies
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This extension provides API support for
GLSL_QCOM_cooperative_matrix_conversion
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- Contributors
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Matthew Netsch, Qualcomm Technologies, Inc
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Elina Kamenetskaya, Qualcomm Technologies, Inc
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Alex Bourd, Qualcomm Technologies, Inc
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Ruihao Zhang, Qualcomm Technologies, Inc
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Wooyoung Kim, Qualcomm Technologies, Inc
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Description
This extension adds support for new SPIR-V shader instructions that allow loading and storing a cooperative matrix without needing to stage through shared memory and to allow bit casting arrays.
These instructions are defined by the
SPV_QCOM_cooperative_matrix_conversion
SPIR-V extension and can be used with the
GLSL_QCOM_cooperative_matrix_conversion
GLSL extension.
New Enum Constants
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VK_QCOM_COOPERATIVE_MATRIX_CONVERSION_EXTENSION_NAME -
VK_QCOM_COOPERATIVE_MATRIX_CONVERSION_SPEC_VERSION -
Extending VkStructureType:
Document Notes
For more information, see the Vulkan Specification.
This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.